20090625

The Conduit or What annoys me to no end.

So I bought the Conduit yesterday and beat it today. This is not a new trend in video games so I should have expected as much. What is annoying however is the fact that the game has a cliff hanger ending... and not even a good one. Your going after the main bad guy, have to warp out the self destructing HQ of your Nemesis and Bam game over. You don't actually get to resolve anything. What adds insult to injury is that this game may never make enough money to warrant a sequel, and the game wasn't that great in the first place. It was just plain good, with a mixture of frustrating design elements thrown in.

First poor design element, Enemy spawners. In a shooter where you have finite amounts of ammo and health, throwing infinite amounts of enemies at you as annoying as it is obnoxious. There were three points in the game where I had a heck of a time, because I couldn't take out the enemies before running out of ammo, and dieing a horrible death.

Second poor design element, Enemies which heal other enemies. This isn't too terrible by themselves but coupled with the fact that these enemies run a way and hide from you, carry sniper rifles, and can heal there buddies from a distance and they become very frustrating. Also they happen to show up frequently at Conduits with infinite spawn counters, making it hard to get to them, and making it very hard to kill the infinitely produced foot solderers.

Third poor design element, Abuse of the ASE. In the game you have an object which is called the all seeing eye which lets you do everything. You have to use it to hack computers, make invisible enemies viable, blow up ghost mines, find treasure and secret rooms, and over all it becomes more annoying then entertaining. Hacking computers isn't bad but having to pull out the ASE and use it to blow up ghost mines while your getting assaulted a never ending assault by "The Drudge" become annoying. Also if you really want to keep the ASE mechanic interesting you should have more then one type of mine, or things that need to be made visible.

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